ܜbermensch – Become Your Avatar

ܜbermensch - Become Your AvatarI am working on an art project that consists of a service: I will run a temporary agency that offers personalized training programs for clients to achieve a body that resembles their Second Life avatar (furries excluded :) ).

For the project I am looking for models with athletic bodies. They will be photographed for posters and artwork that is part of the interior design of the temporary agency “Übermensch – Become Your Avatar”.

If you know someone who fulfills the physical requirements and would like to be part of such a project, please let me know: joaoflux at gmail dot com

Unfortunately I do not have a budget, but of course models get copies of their photos and a poster.

Alize in Wonderland

Wonderland 1Wonderland 2Wonderland 3Wonderland 4

Wonderland by Johannes von Matuschka and Daniel Michelis is an experimental theater piece, based on Alice in Wonderland. It premiered at Café Schaubühne on Frideay (June 8, 2007).

Wonderland and it’s residents are represented by 4 live projections of Second Life while Alice is performed by a real actress (Ina Tempel) and an avatar (Alize). In the first scene Alice is horrified because her size of her body changes multiple times, but never back to normal. The scene is illustrated with the “Edit Appearance” dialog of Second Life. It’s such an obvious choice, that it is bit embarrassing to watch (Obvious choices in art insult the audience’s intelligence!). It also reminds of a Second Life demo. With her screaming and over-acting Ina Tempel does everything to increase the embarrassment. I don’t want to go too much into real theater critique here. One could criticize many of the formal choices of Wonderland, especially when it comes to how the text chat is used (the actress often repeats the text in the chat). The multiple Second Life projections could be used for breaking up the narrative and for parallel storytelling. And of course the Second Life stage design should have had more of a surrealistic quality (it lookes like the designers concentrated mostly on the avatars). All that said, one must admit that the combination of a theater and live projections of performances inside computer games worked. Computer games and online worlds in theater can be more than just a cheap effect. As machinima film productions have shown, computer games allow for designing scenes with comparatively small budgets and much artistic freedom. Theater can be more a more experimental art form than film and it would be quite strange, if we wouldn’t see interesting productions in the near future. Computer games and especially online games seem a more natural choice in theater than video projections (which are quite usual in contemporary theater). Computer games allow real improvisation and in online worlds it is even possible to integrate interaction with residents who have no idea that they are in a theater play with 150 people watching them.

Merz Academy’s Next Top Model

Merz Academy's Next Top ModelLast week I was invited to do a Second Life workshop with students at Merz Academy in Stuttgart (Click on the image to watch a video of “Merz Academy’s Next Top Model”, the fashion show we did). The students built the Stage, scripted the light show, designed catwalks and of course cloths.

Merz Academy is, by the way, a really nice school and the students were very good. We were a bit late with everything and had to improvise for the presentation on Friday, but that’s of course the kind of situation when one can really see how people work.

Besides skill theory seems to be an integral and important part of the education at Merz Academy. I also noticed that there is room for political discourse, which I think is very important in design and art studies. All in all I had a great time in Stuttgart (it was actually my first time the city).

256 square: Remaping of a Virtual Space in RL

256 square interventionAram Barthol, architct, media, performance + intervention artist and a friend of mine marked the NewBerlin Sim that YouSeeMeIn3D has set up resently in Real Life. Despite heavy rain the performance went smoothly without the lag one usually expects when particle effects get used excessively. The man with the camera is Arial Schlesinger aka Ariel Chico, frequent contributer to Minor Urban Disasters. I expected he might score for the Flickr group when Aram drew the line across Karl-Liebknecht Straße. Besides Second Life, this scene also referenced the Arcade + C64 game classic Frogger – not intentionally I guess, but perfectly in line with Aram’s body of work.

The Sim limit runs right through a MacDonalds Restaurant, a Church, the train station and Kaufhof, the large retail store at Alexander Platz. So does Aram’s line.

See all photos I took of the intervention on Flickr

May 1 in newBerlin

Alex BurningBig GunCop ChattingFernsehturmGlowing VoodooFree UniformVans Lined UpVans Stacked

More and probably better images can be found here. If you wonder about the TV tower: I had my camera attached to a guy in a cop’s outfit. While I was taking the snapshot, he got bounced off the SIM and my camera went tried to follow. This was the image I ended up with.